(I find it hilarious that the game actually notifies you when you have been playing for two hours) However, in the elector scenario that I''m currently playing it has not crashed a single time for me, even when playing 2 hours straight. I also toned down particles to medium, and turned off aniso completely. Funnily enough, the game still looks great and barely any different at all on medium textures. Lowering texture quality from high to medium seemed to have the biggest impact on this time increase. Then I lowered the graphics bit by bit and that seemed to increase the time before a crash to 1hr-2hrs depending on the mission. When I was playing the campaign, it crashed after half an hour at first. I hope the developer of this game sees this review and looks into the issue because it completely ruins the game for me.For me, Anno 1404 also crashes after a certain amount of time. I’m so sick of having my games ruined constantly by these bugs that I have decided that I won’t play the game any longer unless these issues are addressed. There’s one where it crashes and when I reload it seems fine until I find out it no longer lets me save, and there’s one where it crashes and when I reload it the screen will start flashing like mad the moment I press anything. There’s a bug where the game will crash and when I reload it the civilisation I most recently annexed is still conquered but it’s territory is classed as being occupied instead of annexed. More or less every game I have started has been ruined by some game-breaking bug that ruins the whole thing for me. My issue with this game is the lagging, and the glitching, and the crashing. A grand strategy game for mobile is a dream come true for me, and I think a lot of the mechanics work well. Let me start off saying that I do like this game, or at least, I like the idea of it. On top of this, the game is fairly prone to crashing every now and then, often for no particular reason.ĭon’t let this put you off, however! As mentioned before, for a pretty good price, you’re getting the closest we’ll ever likely get to Europa Universalis IV on Mobile. First off, the game follows the domination-oriented end goal of Civilization rather than the world immersion of EU4, leading to most playthroughs becoming mere map painting rather than true experiences. However, I do have a few gripes with the game. The game manages to balance the two very well and is probably the best we’re ever gonna get to EU4 on mobile. The game runs on a turn based model (á la Civilization) but works with the time period and general theming of Europa Universalis IV. I remember seeing this game get a lot of flack among the Paradox Interactive community for being a half-baked copy of Europa Universalis IV and I originally never thought much of it, but as a mobile game I’d say this holds up very well. Scenario Editor, create own historical or alternate history scenarios! Hotseat, play with as many players as Civilizations in scenario! Play as many Civilizations ranging from the largest empire to the smallest tribe, and lead your people to glory in a campaign spanning thousands of years from the dawn of civilization to the future of mankindĭetailed map of the world with many historical bordersĭeeper diplomatic system between Civilizations Will the world bleed out or bow before you? The choice is yours.Īge of History II goes through the whole history of humanity, Age by Age, beginning in the Age of Civilizations and leading into the far future. Your objective is to use military tactics and cunning diplomacy to either unify the world, or conquer it. Age of History II goes through the whole history of humanity, Age by Age, beginning in the Age of Civilizations and leading into the far futureĪge of History II is a grand strategy wargame that is simple to learn yet hard to master.
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